NAC-Library

Query returned 577 results.

A PRELIMINARY STUDY OF TRENDS IN PERCEIVED QUALITY DESIGN ATTRIBUTES IN THE AUTOMOTIVE LUXURY MARKET SEGMENT

Stylidis, K.; Burnap, A.; Rossi, M.; Wickman, C.; Söderberg, R.; Papalambros, P. Y. // 2016
The premium vehicle segment has focused on excellent manufacturing quality, while in contrast the luxury segment has focused on emotional and personalized appeal. We perform qualitative analysis of ...

A QUANTITATIVE MODEL FOR IDENTIFYING REGIONS OF DESIGN VISUAL ATTRACTION AND APPLICATION TO AUTOMOBILE STYLING

Pan, Y.; Burnap, A.; Liu, Y.; Lee, H.; Gonzalez, R.; Papalambros, P. Y. // 2016
Analysis of design regions of visual attention that affect aesthetic appeal is an important topic for both practicing designers and design researchers. The paper introduces a data-driven methodology ...

AN INTEGRATED APPROACH FOR AN EXTENDED ASSEMBLY-ORIENTED DESIGN OF AUTOMOTIVE WIRING HARNESS USING 3D MASTER MODELS

Neckenich, J.; Zielbauer, U.; Winter, R.; Vielhaber, M. // 2016
AOD is state of the art in today’s industry. In contrast to most industrial applications, CAD models of automotive wiring harnesses (AWH) don’t have a 1:1 hardware replication. Therefore, we firstly ...

Analyzing Usage in Creative Spaces in a Non-obtrusive Manner

Ricardo, Morocz; Bryan, Levy; Robert, Nagel; Julie, Linsey // 2016
Maker spaces offer an open learning environment that encourages student selfexploration,
creativity, and individualized learning. These spaces, however, can be intimidating
to some users preventing ...

BEYOND COLLABORATION: PREPARING HYBRID LEADERS THROUGH AN INTEGRATED EDUCATION

Anderson, Erik // 2016
Many companies strive to establish a culture of collaboration across disciplines, with the expectation
that the result will be something of value such as process efficiencies, product or ...

Boundaries of Operationality for Creative Design

Douglas, Fisher // 2016
Consider a library of designs that are available for reuse, reconfiguration, and remixing by human and/or
AI designers. Rather than retaining only fully-implemented designs, the retention of ...

COLLABORATION ISSUES IN ETHNICALLY MIXED STUDENT TEAMS

Ebbert, Chris // 2016
In an international, western design study program hosted by local partner universities in China and
India, curriculum planning, timetabling, language use, culture, assessment, and motivation ...

COLLABORATIVE DESIGN MANAGEMENT

Park, J.-E.; Choi, Y.; Holt, C. // 2016
This paper discusses how best to introduce Design Management to architectural design firms in South Korea to enhance architectural practice efficiency and maximise value for all design project ...

Collaborative Mentorships in Design Education

Stark, Camilla Gwendolyn; Howell, Bryan F // 2016
Peer mentorship in education has many well-documented benefits. However, students in the Millennial generation do not respond well to traditional, structured mentorship practices reflecting Baby ...

Comparing Computational Design Creativity Systems

David C, Brown // 2016
This paper describes an initial investigation into models that might be useful to describe and compare computational design creativity systems. An existing approach to comparison is critiqued, and an ...

Computational Models and the Graphic Design Process: An Investigation Into Creativity And How Self-Imposed Conceptual Constraints Can Affect Banal Information

Philippe, Jean // 2016
Through an exploratory approach to design practice, this thesis project examines how conceptual constraints can be used to structure the design process and allow for richer visual interpretations of ...

Consistently Evaluating Sketching Ability in Engineering Curriculum

Ethan, Hilton; Blake, Willifor; Wayne, Li; Erin, McTigue; Tracy, Hammond; Julie, Linsey // 2016
Numerous studies have found sketching to be a useful skill for engineers. Sketching has been found to improve spatial visualization skills and help increase creativity in the design process. ...

CRAFT-DESIGN COLLABORATION BETWEEN DESIGN EDUCATION AND THE LOCAL CONTEXT: A CASE STUDY

Soares, Liliana; Aparo, Ermanno; Santos-Rodrigues, Helena // 2016
This proposal aims to investigate and validate the design action by interpreting a culture of making
(La Pietra, 1997) applied to the case of the development of straw articles, typical from Fafe ...

Creativity in Makerspaces: Applying Learning Theories and Socio-Cognitive Frameworks to Understand Designer’s Knowledge and Creativity

Megan, Tomko; Julie, Linsey // 2016
Designers in makerspaces, or informal active learning environments, engage in numerous experiences and seek out sources of information when it comes to creating a new design. During this process, the ...

DESIGN STUDENT ACCULTURATION THROUGH COLLABORATIVE PROJECT ASSESSMENT

Howell, Bryan F.; Stark, Camilla Gwendolyn; Turner, Daniela // 2016
Acculturating young design students to the methods and languages of our common design traditions is
for many an unpleasant experience because of previous training in rigid school systems ...

DESIGN TOOLS FOR BEGINNERS: TEACHING A DESIGN APPROACH TO PRACTITIONERS WITH MIXED BACKGROUNDS

Ferraro, Venere; Colombo, Sara // 2016
In this paper, an educational experience aimed to transfer design tools to practitioners with expertise in
different fields such as engineering, architecture, and psychology, is discussed. During an ...

Emperical Results from Measuring Design Creativity: Use of an Augmented Coding Scheme in Protocol Analysis

John, Gero; Jeff, Kan // 2016
This paper presents preliminary results from using an augmented ontological coding scheme to generate quantitative descriptions of the cognitive behaviour of design creativity. The ...

EXPLORING INTERACTION STYLES THROUGH VIDEO

Pasman, Gert; Rozendaal, Marco // 2016
In this paper we present an approach to address interaction styles from the start of a design process
using video as the main design tool. We argue that video with its visual and auditory richness, ...

Gamifying Evaluation of Creativity in Early Stages Of Conceptual Design

Mahmoud, Dinar; Jami, Shah // 2016
Evaluation of creativity in design is often based on measuring the outcome of a design task in conceptual stages, i.e., problem formulation and ideation. A commonly used example is the method of ...

Interdisciplinarity in Product Design Education. Balancing Disciplines to Foster Creativity

Martin, Luccarelli // 2016
The focus of this work lies on teaching methods for product design to stimulate novelty within a multiple disciplinary educational context. To address this issue, the different types of multiple ...

Introducing New Design Disciplines into a Traditional Industrial Design Program

Howell, Bryan F.; Stark, Camilla Gwendolyn; Christiansen, Tyler James; Hofstrand, Ryan Hunter; Pettit, Janae Lois; Van Slooten, Samantha Nieves; Willett, Kathryn Joyce // 2016
The disciplines of design and design research are rapidly transforming. Sanders and Stappers (2013) illustrate how traditional design disciplines focused on product are being replaced with emerging ...

Introducing Students to Conceptual Frameworks for Insight-Driven Projects

Richard, Fry // 2016
In order to increase their design creativity in a third-year, externally sponsored project experience, second-year industrial design students are introduced to the skills critical for performance in ...

MODEL GRANULARITY AND RELATED CONCEPTS

Maier, J. F.; Eckert, C. M.; Clarkson, P. J. // 2016
Models are integral to engineering design and basis for many decisions. Therefore, it is necessary to comprehend how a model’s properties might influence its behaviour. Model granularity is an ...

NEEDS ELICITATION FOR NOVEL PERVASIVE HEALTHCARE TECHNOLOGY

Thorpe, J. R.; Forchhammer, B. H.; Maier, A. // 2016
Healthcare is moving out of the clinic into our everyday lives with rising trends in eHealth and pervasive technology. One challenge this poses is how to elicit diverse needs from users limited by ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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