NAC-Library

Query returned 566 results.

EMBEDDING CHANGEMAKER SKILLS AND SOCIAL INNOVATION INTO DESIGN STUDENT LEARNING

Schaber, Friedemann; Fakoussa, Rebecca; Redfern, Carys; Farrugia, Henrietta; Wright, Michael // 2021
Building on research on the interaction of business and design (Cox 2006), this paper discusses a casestudy of a UK based project to develop undergraduate students' future skills by collaborating on ...

Exploring systemic forces that influence sustainable design transitions

Watz, M., Hoffenson, S., & Hallstedt, S. // 2021

EXPLORING THE GENDER STEREOTYPE THREAT THAT WOMEN EXPERIENCE IN TEAM-BASED EDUCATIONAL SETTINGS

Howell, Bryan F.; Westwood, Judith; Fuller, Becky; Jackson, Asa; Rawlings, Rebekah; Hill, Michaela // 2021
Solitary women students participating in male majority design and development teams often experience inadvertent stereotype threat. This paper explores the educational experience of undergraduate ...

GIGA-MAPPING AND KNOWLEDGE OF BOUNDARY OBJECT THEORY IN SUSTAINABLE PRODUCT DEVELOPMENT

Kvam, Eva // 2021
New combinations of disciplines allow a better understanding of interconnected modern problems like sustainability. Expanding design education curriculum may improve a designer’s ability to deal with ...

HOW REMOTE/DISTANCE CLASS INSTRUCTION WHEN WORKING WITH INDUSTRY/INSTITUTIONAL PROJECT SPONSORS ON A STUDIO PROJECT CAN BE MANAGED TO PROVIDE A ROBUST EDUCATIONAL EXPERIENCE

Choi, Young Mi; Wilson, Wendell Gordon // 2021
This paper will examine how remote communication tools such as ‘BlueJeans’ or Microsoft ‘Teams’ can be employed in a studio project to enhance the undergraduate educational experience in the context ...

Improving Scaled Agile with Multi-Domain Matrix

Narayanan, Nithin; Joglekar, Nitin; Eppinger, Steven // 2021
Scaled agile projects require coordination of work dependencies across groups of teams called Agile Release Trains (ARTs). ARTs work on developing and delivering bundles of product features called ...

INNOVATION MANAGEMENT: A NEW SERIOUS GAME ALIGNED WITH ISO 56002:2019 - INNOVATION MANAGEMENT SYSTEM

Morel, Laure (1); Claire, Johan (2) // 2021
Innovation and Innovation Management are now common topics in the education field. However, the majority of the contents take the form of basic media: books, articles, courses, study cases and they ...

NEVER TAKE TEAMWORK FOR GRANTED! A TUTORSHIP EXPERIENCE ON SOFT-SKILLS

Mattioli, Francesca; Ferraris, Silvia // 2021
Collaborative design-based learning is widely employed within academic design education, being recognised as a valuable pedagogical approach historically rooted and yet well established within the ...

Novice designers' use of prototypes as communication tools

Krishnakumar, S., Lauff, C., McComb, C., Berdanier, C., & Menold, J. // 2021

STUDENTS PERSPECTIVES ON CHALLENGES WITHIN MULTI-DIVERSE DESIGN TEAMS

Flipsen, Bas; Persaud, Stefan; Magyari, Reka // 2021
In the IPD Master in Industrial Design Engineering (TU Delft) we see a growing diversity of students. We see the international student population growing, but also see significant differences in ...

Sustaining behaviour change through immersive technologies: trends, perspectives, and approaches

Wittmann, M., Cash, P., Mariani, M., Maier, A., & Hansen, J. // 2021

TEACHING DESIGNERS ENTREPRENEURSHIP: MAPPING STUDENT DESIGN PROCESS OF LEAN START-UP AND EFFECTUATION

Tran, Quang; Laursen, Linda Nhu // 2021
Recent studies show entrepreneurs tend to priorities’ either the business or the design side of their startup, as combining design and entrepreneurship may represent a dual focus and tension in the ...

TEACHING DURING A PANDEMIC

Svennevig, Paul Ragnar; Heimdal, Anette // 2021
March 12th, 2020, was the day that the Norwegian Government put Norway in lock down due to the COVID-19 pandemic. The implication of this was that all kindergartens, pre-schools, elementary schools, ...

Temporal dynamics of brain activation during three concept generation techniques

Milovanovic, J., Hu, M., Shealy, T., & Gero, J. // 2021

The age of design - how users perceive the chronological order within automobile generations

Kiessling, J., Kern, F., Reichelt, F., Holder, D., & Maier, T. // 2021

Towards a debate on the positioning of engineering design

McMahon, C., Eckert, C., & Fadel, G. // 2021

Towards functional architectural decomposition of constrained layer inflatable systems

Benli, K., Luntz, J., Brei, D., Kim, W., Alexander, P., & Johnson, N. // 2021

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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