NAC-Library

Query returned 577 results.

Comparing academics and practitioners Q & A tutoring in the engineering design studio

Hurst, Ada (1); Lin, Shirley (1); Treacy, Claire (1); Nespoli, Oscar G. (1); Gero, John S. (2) // 2023
In the design studio, academic (professor) and practitioner tutors provide individual mentoring to students as they progress in their design projects. Prior studies suggest that design practitioners ...

Computer-Aided Design of Fault-Tolerant Hardware Architectures for Autonomous Driving Systems

Julitz, Tim Maurice; Tordeux, Antoine; Löwer, Manuel // 2023
Fault-tolerant hardware architectures for autonomous vehicles can be implemented through redundancy, diversity, separation, self-diagnosis, and reconfiguration. These approaches can be coupled with ...

Data quality assurance in the research process using the example of tensile tests

Laura Muller (1), Max Leo Wawer (2), Norman Heimes (3), Johanna Uhe (3), Oliver Koepler (4), Soren Auer (4), Roland Lachmayer (2), Iryna Mozgova (1) // 2023
Progressive digitization throughout the entire product data life cycle requires a more sensitive handling and understanding of data within engineering processes. Regarding engineering research data, ...

DEMOCRATISING VIRTUAL REALITY WITH CRITICAL PEDAGOGY, DESIGN AND MAKING

Novoa, Mauricio; Alsinglawi, Belal // 2023
This paper narrates outcomes from an undergraduate first-year project-based learning studio in industrial design, which intends to democratize virtual reality and helps to rethink design education ...

DERIVATION OF A METHOD DNA FOR THE UNIFIED DESCRIPTION OF METHODICAL PROCEDURES IN PRODUCT DEVELOPMENT

Reichelt, Florian (1); Traub, Dietmar (2); Maier, Thomas (1) // 2023
The number of publications on methods in product development is increasing constantly. In addition to scientific models, method guidelines exist in practice to support the selection of suitable ...

DESIGNING WITH VIRTUAL ENVIRONMENTS: EXPLORING OBJECT ATTACHMENT THROUGH DIGITAL INTERACTION

Taylor, Alex // 2023
The purpose of this feasibility master's study is to develop a framework for evaluating object attachment in a digital space. The article examines product design development through a game studies ...

DevOps for Manufacturing Systems: Speeding up Software Development

Blüher, Till (1); Maelzer, Daniel (2); Harrendorf, Jessica (2); Stark, Rainer (1) // 2023
The increasing importance of software as an essential functional provider in products and processes requires that companies master the development capabilities to continiously and quickly deliver ...

Environmental considerations in engineering: Systemic differences between experts and novices

Kirjavainen, Senni (1); Celik, Sine (2) // 2023
Engineering knowledge forms an essential part of our planetary fight against climate change. Traditionally, engineering curricula emphasizes the importance of technical knowledge and encourages to ...

EXPLORING THE IMPACT OF LINEAR & NON-LINEAR PRESENTATION METHODS IN A DESIGN HISTORY COURSE

Howell, Bryan F.; Hemming, Abigail L.; Kilbourn-Barber, Grace; Christensen, Seth Y. // 2023
Design students are well-versed in standard linear presentations: moving from slide A to B to C in a predefined order. However, they are unpracticed in non-linear storytelling in the classroom, a ...

Focus and Modality: Defining A Roadmap to Future AI-Human Teaming in Design

McComb, Christopher; Boatwright, Peter; Cagan, Jonathan // 2023
The evolution of Artificial Intelligence (AI) and Machine Learning (ML) enables new ways to envision how computer tools will aid, work with, and even guide human teams. This paper explores this new ...

Managing data-driven design: A survey of the literature and future directions

Johnson, Julie; Hurst, Ada; Safayeni, Frank // 2023
Data-driven design is expected to change design processes and organizations in significant ways. What actions should design managers take to ensure the best possible outcomes in this new data-driven ...

Managing functional trade-offs in the mechanical design of integrated products using Multiobjective Monotonicity analysis

Sigurdarson, Nökkvi S. (1); Papalambros, Panos Y. (2); Eifler, Tobias (3) // 2023
With the continuously increasing integration of (mechanical) products, the identification and management of trade-offs becomes a major task in product synthesis, with substantial effect on optimality ...

MAPPING THE JOURNEYS OF ATRIAL FIBRILLATION PATIENTS AND CITIZENS USING WEARABLE DEVICES FOR REMOTE CARDIAC MONITORING

Suresh Kumar, Sagar (1); Andreakou, Eva (2); Tzachsan, Marianna (2); Maier, Anja M. (1,2) // 2023
Atrial Fibrillation (AF) is one of the most prevalent cardiac diseases in the world. How might we design patient journeys improving quality of life using wearable cardiac devices for continuous out ...

Modelling the design of models: An example using CRISP-DM

Kannengiesser, Udo (1); Gero, John S. (2) // 2023
Design is widely understood as a domain-independent notion, comprising any activity concerned with creating artefacts. This paper shows that models can be viewed as artefacts, and that the design of ...

MULTIDISCIPLINARY DAIRY MILK PACKAGING COLLABORATION

Howell, Bryan F.; Lee, Kanae S.; Holbrook, Rebecca N.; Houghton, Sophie J.; Reynolds, Linda; Jefferies, Laura K. // 2023
There is a growing trend fostering interdisciplinary projects at universities, as scholars and students from different fields unite to tackle complex problems to real-world challenges. This research ...

PARTICIPATORY APPROACHES AS DRIVERS FOR SUSTAINABLE WASTE MANAGEMENT IN RURAL NEPAL

Seifert, Katja Carmina Sandvik; Keitsch, Martina // 2023
Nepal has been facing waste management problems for a long time. This is especially true for cities, but also increasingly for rural areas. Improper treatment, lack of organization and management of ...

PEERS AS EXPERTS TO COOPERATE WITH: A CASE STUDY OF TEACHING ACTIVITIES TO SWITCH FROM INTER-GROUP COMPETITION TO COLLABORATION IN A DESIGN STUDIO

Mattioli, Francesca; Figoli, Fabio Antonio; Wilhelm, Giacomo // 2023
Design based-learning is a rooted approach to design education through which students learn to design by developing projects within the design studio. The design studio aims to recreate the ...

Prototyping for Children: Understanding how fidelity affects children’s comprehension of prototypes

Codner, Andria Carolynn; Lauff, Carlye Anne // 2023
Testing prototypes with intended end users is critical to the design process. There is limited research on testing prototypes with certain types of end users, specifically children for toy products. ...

SPRINT TOWARDS A SUSTAINABLE FUTURE

Skaar, John // 2023
Students of today should learn and see a need for change and recognize the importance of a shift towards a more sustainable business world, design and engineering is an important piece of this ...

TEACHING ‘HOW TO SKETCH VISUAL STORIES’ TO A PROFESSIONAL AUDIENCE: A TAXONOMY OF VISUALISATION STRATEGIES

Hoftijzer, J.; Sypesteyn, M; Carelsberg, H // 2023
There is a growing interest in the discipline of design sketching and drawing. Whereas its origin lies in the sketching and presenting of tangible (industrially designed) products, the discipline ...

The design mindset inventory (D-Mindset0): a preliminary instrument for measuring design mindset.

Lavrsen, Jakob Clemen (1); Daalhuizen, Jaap (1); Carbon, Claus-Christian (2) // 2023
Mindset has been identified as an essential aspect of design and innovation, impacting both behaviours and performance. However, the concept of design mindset is elusive. Often design mindset is used ...

The emergence and impact of synchrony in design teams: A computational study

Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...

The situatedness of design concepts: empirical evidence from design teams in engineering

Gero, John; Milovanovic, Julie // 2023
Situatedness in design suggest that designing is situated within the design process or the cognitive actions taken by the designer, the designer’s expertise and know-how, the designer’s experience ...

Understanding audiences for immersive and interactive museum and gallery experiences and cultural exchanges

Kwon, Hyejin (1); Choi, Youngok (1); Zhao, Xiaoyang (3); Hua, Min (2); Wang, Wei (2); Garaj, Vanja (1); Lam, Busayawan (1) // 2023
The advent of immersive and interactive technologies has facilitated the growth of the museum and gallery sector by offering a variety of new experiences. In the UK and China, in particular, the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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