NAC-Library

Query returned 566 results.

Towards assessing student gains in systems thinking during engineering design

Tomko, Megan; Nelson, Jacob; Linsey, Julie ; Bohm, Matt; Nagel, Robert // 2017
Ultimately, as design educators we want to train our students to consider their world holistically such that they may recognize the interconnected elements of a system as well as synthesize and apply ...

Trends, observations and drivers for change in systems engineering design

Isaksson, Ola; Arnarsson, Ívar; Bergsjö, Dag; Catic, Amer; Gustafsson, Göran; Kaya, Onur; Landahl, Jonas; Levandowski, Christoffer; Malmqvist, Johan; Müller, Jakob; Raja, Visakha; Raudberget, Dag S.; Stenholm, Daniel; Ström, Mikael // 2017
Manufactures, developing products, need to adapt and improve their practices taking advantage of technology advancements and simultaneously develop products and solutions to fit a new world. This ...

UNIVERSAL DESIGN IN THE TECHNOLOGY EDUCATION CURRICULUM: EXPERIENCES FROM NORWAY

Sandnes, Frode Eika; Eika, Evelyn // 2017
In recent decades the engineering and technology education curriculum has changed from being purely technical oriented towards being more socially aware. In addition, to adequately master ...

User-driven segmentation of design data

Maynard, Alex; Burnap, Alexander; Papalambros, Panos // 2017
Design data is used to inform decisions during the design process, and must often be segmented for tasks such as customer segmentation, design benchmarking, and market preference segmentation. ...

Using additive manufacturing to design adaptive user interfaces – Lessons learned from a DfAM process

Weiss, Florian; Janny, Benedikt; Binz, Hansgeorg; Maier, Thomas; Roth, Daniel // 2017
The use of Additive Manufacturing (AM) is not limited to non-functional mock-ups, but can also serve to produce fully functional prototypes and end products. This paper outlines the development of a ...

Using data- and network science to reveal iterations and phase-transitions in the design process

Piccolo, Sebastiano; Lehmann, Sune; Maier, Anja // 2017
Understanding the role of iterations is a prevalent topic in both design research and design practice. Furthermore, the increasing amount of data produced and stored by companies leaves traces and ...

Using local invasive species and flora to manufacture collagen based biodegradable plastic tableware

Willett, Kathryn; Howell, Bryan // 2017
This paper explains how we designed, developed and tested a locally sourced; environmentally sensitive, biodegradable collagen plastic. It discusses the creation of simple moulds for manufacturing ...

Using TRLs and system architecture to estimate technology integration risk

Garg, Tushar; Eppinger, Steven; Joglekar, Nitin; Olechowski, Alison // 2017
Risk estimation is a key activity for product development and technology integration programs. There are a number of decision support tools that help project managers identify and mitigate risks in a ...

VALUES OF CRAFTING IN DESIGN EDUCATION

Heimer, Astrid; Andreassen, Kristin; Haugen, Sigrid // 2017
This paper demonstrates the manner in which craft enhances discussion in design education and how ‘experienced knowledge’ from materialised form processes raises perspectives relating to interactions ...

What green design activities and mindsets drive innovation and sustainability in student teams?

Faludi, Jeremy; Agogino, Alice; Beckman, Sara; Iles, Alastair // 2017
What sustainable design practices can also drive innovation, and what practices do people value? Previous analysis of sustainable design methods, and the opportunism of designers generally, has ...

A BRIEF INTRODUCTION ON THE KINEMATIC SCHEME DESIGN TEACHING SOFTWARE FOR MECHANICAL SYSTEMS

Qian, Feng; Dong, Huimin; Wang, Delun; Cui, Yan; Gao, Yuan // 2016
Kinematic scheme design is the beginning of the mechatronic system design, which is the most
important and difficult for junior students in mechanical engineering education. In this paper, the ...

A CASE STUDY: DESIGN AND PROTOTYPING OF AN EXPERIENCE SHOP FOR BIKER BEHAVIOR CHANGE  (Members only )

Choi, Eun Mi; Park, Jung Eun; Kim, Gyu Sik; Kim, Soo Kyum; Kim, Yong Se // 2016
Bicycle-cleaning experience shop service design for behavioral change is a design that is concerned with how design can shape, be used to influence the cleaning behavior of the bicycle users. This ...

A Liquid Piston Engine Designette: Creative Learning in Thermodynamics

Cassandra, Telenko; Shannon, Yee; Julie, Linsey; Todd, Sulchek; Wendy, Newstetter // 2016
To develop engineers who can creatively apply their technical knowledge, more opportunities within traditional engineering courses to practice this skill are needed. This paper describes a liquid ...

A PRELIMINARY STUDY OF TRENDS IN PERCEIVED QUALITY DESIGN ATTRIBUTES IN THE AUTOMOTIVE LUXURY MARKET SEGMENT

Stylidis, K.; Burnap, A.; Rossi, M.; Wickman, C.; Söderberg, R.; Papalambros, P. Y. // 2016
The premium vehicle segment has focused on excellent manufacturing quality, while in contrast the luxury segment has focused on emotional and personalized appeal. We perform qualitative analysis of ...

A QUANTITATIVE MODEL FOR IDENTIFYING REGIONS OF DESIGN VISUAL ATTRACTION AND APPLICATION TO AUTOMOBILE STYLING

Pan, Y.; Burnap, A.; Liu, Y.; Lee, H.; Gonzalez, R.; Papalambros, P. Y. // 2016
Analysis of design regions of visual attention that affect aesthetic appeal is an important topic for both practicing designers and design researchers. The paper introduces a data-driven methodology ...

AN INTEGRATED APPROACH FOR AN EXTENDED ASSEMBLY-ORIENTED DESIGN OF AUTOMOTIVE WIRING HARNESS USING 3D MASTER MODELS

Neckenich, J.; Zielbauer, U.; Winter, R.; Vielhaber, M. // 2016
AOD is state of the art in today’s industry. In contrast to most industrial applications, CAD models of automotive wiring harnesses (AWH) don’t have a 1:1 hardware replication. Therefore, we firstly ...

Analyzing Usage in Creative Spaces in a Non-obtrusive Manner

Ricardo, Morocz; Bryan, Levy; Robert, Nagel; Julie, Linsey // 2016
Maker spaces offer an open learning environment that encourages student selfexploration,
creativity, and individualized learning. These spaces, however, can be intimidating
to some users preventing ...

BEYOND COLLABORATION: PREPARING HYBRID LEADERS THROUGH AN INTEGRATED EDUCATION

Anderson, Erik // 2016
Many companies strive to establish a culture of collaboration across disciplines, with the expectation
that the result will be something of value such as process efficiencies, product or ...

Boundaries of Operationality for Creative Design

Douglas, Fisher // 2016
Consider a library of designs that are available for reuse, reconfiguration, and remixing by human and/or
AI designers. Rather than retaining only fully-implemented designs, the retention of ...

COLLABORATION ISSUES IN ETHNICALLY MIXED STUDENT TEAMS

Ebbert, Chris // 2016
In an international, western design study program hosted by local partner universities in China and
India, curriculum planning, timetabling, language use, culture, assessment, and motivation ...

COLLABORATIVE DESIGN MANAGEMENT

Park, J.-E.; Choi, Y.; Holt, C. // 2016
This paper discusses how best to introduce Design Management to architectural design firms in South Korea to enhance architectural practice efficiency and maximise value for all design project ...

Collaborative Mentorships in Design Education

Stark, Camilla Gwendolyn; Howell, Bryan F // 2016
Peer mentorship in education has many well-documented benefits. However, students in the Millennial generation do not respond well to traditional, structured mentorship practices reflecting Baby ...

Comparing Computational Design Creativity Systems

David C, Brown // 2016
This paper describes an initial investigation into models that might be useful to describe and compare computational design creativity systems. An existing approach to comparison is critiqued, and an ...

Computational Models and the Graphic Design Process: An Investigation Into Creativity And How Self-Imposed Conceptual Constraints Can Affect Banal Information

Philippe, Jean // 2016
Through an exploratory approach to design practice, this thesis project examines how conceptual constraints can be used to structure the design process and allow for richer visual interpretations of ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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