DESIGN AND PROTOTYPE TEST OF USER EXPERIENCE-CENTERED BIG-BOARD GAME FOR DESIGN EDUCATION
DS 136: Proceedings of the Asia Design and Innovation Conference (ADIC) 2024
Year: 2024
Editor: Yong Se Kim; Yutaka Nomaguchi; Chun-Hsien Chen; Xiangyang Xin; Linna Hu; Meng Wang
Author: Choi, Gyuhyeok; Yoon, Woolahm; Chang, Juyoung; Kim, Mijin
Series: Other endorsed
Institution: Dongseo University
Page(s): 268-273
Abstract
Design is a field of study where theory and practice are appropriately balanced to prepare students for real-world work. However, practice-oriented education often provides limited learning experiences. In this paper, a game was developed to offer learners diverse and engaging experiences in design education. The game, which combines elements of biggames and boardgames, allows learners to move physically and learn through interactive play, enhancing interest and concentration. The results of this study can serve as a meaningful example for application in various educational fields.
Keywords: Design Education, User Experience, Big-board game, Prototype Test