AIM: an Interactive Ashtray to Support Behavior Change through Gamification
                        Year: 2019
                        Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
                        Author: Huang, Siyuan; Scurati, Giulia Wally; Elzeney, Mostafa; Li, Yujie; Lin, Xiaofeng; Ferrise, Francesco; Bordegoni, Monica
                        Series: ICED
                       Institution: Politecnico di Milano
                        Section: User-centred design
                        DOI number: https://doi.org/10.1017/dsi.2019.388
                        ISSN: 2220-4342
                        
Abstract
Littering is a highly diffused anti-environmental and anti-social behavior, especially among young people. Furthermore, cigarette butts are one of the most littered items and are responsible for both severe environmental damages and high clean up expenses. The aim of this project is to design an interactive ashtray for the campus environment to limit the cigarette butts littering behavior in an engaging and effective way. Qualitative and quantitative data are collected. Coded observations were implemented through the research process, including the 2 pre (without the prototype) and 2 pros (with the prototype) sessions. Also, user experience test and one to one interview were conducted for deepening the understanding of the littering phenomenon and the reasons behind in the behavior among young people. The prototype indeed reduced the number of cigarette butts littering among observed behaviors of 156 students, especially in male sample. Final results indicate the behavior change of disposers is moderated by other factors, as the environmental cleanliness. Future development is also discussed.
Keywords: Sustainability, User centred design, Multisensory product experience, Design for Behavior Change, Gamification